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error 404 revPlayAnimation | revDocs | RunRev
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revPlayAnimation animationName[,startFrame[,endFrame]]

Desktop, Web and Server
Platform Support
None required
No longer supported and included for backwards compatibility only.

revPlayAnimation "FlyAroundTheScreen" -- play entire animation
revPlayAnimation myFirstAnim,20 -- start at frame 20
revPlayAnimation (the label of me),1,"End of Intro"

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Use the revPlayAnimation command to display an animation that was created in the Animation Builder in older versions of Revolution.


The animationName is an expression that evaluates to the name of an animation on the current card.

The startFrame is either a frame number or the name of a key frame. If no startFrame is specified, the animation starts with the first frame.

The endFrame is either a frame number or the name of a key frame. If no endFrame is specified, the animation continues to the last frame.


Animations were created using the Animation Builder, which was removed in Revolution 2.5.

The animationName must be an animation that was created on the current card of the defaultStack.

To play a portion of the animation rather than the whole thing, specify a startFrame and endFrame specifying the part of the animation you want to play.

Important! The revPlayAnimation command is part of the Animation library. To ensure that the command works in a standalone application, you must include this custom library when you create your standalone. In the Inclusions section on the General screen of the Standalone Application Settings window, make sure that "Animation Library" is selected in the list of script libraries.

Note: When included in a standalone application, the Animation library is implemented as a hidden group and made available when the group receives its first openBackground message. During the first part of the application's startup process, before this message is sent, the revPlayAnimation command is not yet available. This may affect attempts to use this command in startup, preOpenStack, openStack, or preOpenCardhandlers in the main stack. Once the application has finished starting up, the library is available and the revPlayAnimation command can be used in any handler.

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